Showing posts with label Unreal. Show all posts
Showing posts with label Unreal. Show all posts

Saturday, October 23, 2010

UPDATE?!

We just finished a massive crunch in 3D for Games class, so this seems like a good checkpoint to post some more recent work.

At the beginning of the school year, we were allotted 2 weeks to create a modular 8-piece construction kit that could be used to convincingly fill some kind of space. For my space I decided to limit my scope and model a kitchen, so I could spend more time addressing each individual prop. I'll post more specific pictures later, but this one example constructed from my modular props:

(click to see detail)

Then, for the next 7 weeks we were tasked with creating a "realistic environment" piece. We were given the option to work in groups, so I collaborated with Clarke Nordhauser (you can find his blog here: http://nordhauser.blogspot.com/).

Our concept was a 70's "shag pad"/studio apartment which had been ransacked and the owner murdered over a drug trade dispute. The most difficult part of this project was the transition between concept and final production, especially when in a collaborative environment, but I feel that we succeeded for the most part.

(click to see detail)

My Props:
-Windows/curved wall
-Blinds
-Curtains
-Retro Table
-Bean Bag Chair
-Air Vent
-Lamp
-Procedural Non-Repeating Carpet

(click to see detail)

My Props:
-Interior of Pinball Machine
-Ficus Tree
-Egg Chair
-Rug
-Fish Tank Exterior
-Magazines
-Air Vent

(click to see detail)

My Props:
-Bed/Blanket/Body
-Nightstands
-Disco Ball
-Egg Chair
-Shag Carpet
-Floor Lamp
-Air Vent

More pictures and info coming soon.

Monday, April 19, 2010

Character Model - Carl

(Click to see detail)

At this point the model is about 90% complete. Still need to finish the maps, fix some seams and do some touch-ups. I might play around with hair planes if I have time.

I'm pretty happy with it for my first character model.

Wednesday, December 9, 2009

The Favela Level...

...is due tomorrow morning. Here are a few screenshots:



Now, time to polish OneUP for Game Design class Friday morning...

Wednesday, November 25, 2009

And One Month Later...

Yay, updates!!!

Since my last post, we've been working on 3 tiers of props for our eventual level; easy, medium, and hard. I was assigned:

Easy Prop: Signs

Double-sided sign: 28 triangles


Billboard: 1224 triangles


Medium Prop: Tire

432 triangles


Hard Prop: Skydome and Background Assets

Mountains: 20 and 30 triangles


Buildings: 6 to 30 triangles


Over Thanksgiving break we have to create the rough layout of our personalized level by blocking in geometry. (You can see the beginnings of the process in the picture above.) This is my original, rough layout:


It will obviously evolve over time. I'll post updates as the level becomes fleshed out.


In Game Design class, I have finished the gameplay of my mod, OneUP, and am now in the process of finalizing all of the visual elements (pieces, board, rulebook, and box) which is due in two classes. I'll post the rules up as soon as I polish them, so that any readers can try the game out for themselves!

Sunday, October 25, 2009

Unreal Lighting Issues... fixed!


Finally, no more ugly black gradients on the corners of walls!

Also, a new window material that isn't noticeable in this shot. :P

Wednesday, October 21, 2009

Modular Stuff in Unreal...


Still annoyed by some of the lighting issues, but I've solved most of my problems.

Thursday, October 8, 2009

Parallax Mapping! (Making 2d surfaces in Unreal look 3d)

I have discovered a new friend. This is my "parallax" material in Unreal applied to a flat surface:



If any of my fellow game arts would like an explanation, just ask!