Showing posts with label Favela. Show all posts
Showing posts with label Favela. Show all posts

Wednesday, December 9, 2009

The Favela Level...

...is due tomorrow morning. Here are a few screenshots:



Now, time to polish OneUP for Game Design class Friday morning...

Wednesday, November 25, 2009

And One Month Later...

Yay, updates!!!

Since my last post, we've been working on 3 tiers of props for our eventual level; easy, medium, and hard. I was assigned:

Easy Prop: Signs

Double-sided sign: 28 triangles


Billboard: 1224 triangles


Medium Prop: Tire

432 triangles


Hard Prop: Skydome and Background Assets

Mountains: 20 and 30 triangles


Buildings: 6 to 30 triangles


Over Thanksgiving break we have to create the rough layout of our personalized level by blocking in geometry. (You can see the beginnings of the process in the picture above.) This is my original, rough layout:


It will obviously evolve over time. I'll post updates as the level becomes fleshed out.


In Game Design class, I have finished the gameplay of my mod, OneUP, and am now in the process of finalizing all of the visual elements (pieces, board, rulebook, and box) which is due in two classes. I'll post the rules up as soon as I polish them, so that any readers can try the game out for themselves!

Sunday, October 18, 2009

Modular Building Stuff... Done.


Quick building setup using my parts. Maya software likes to spit out fuzz whenever two planes are even remotely near each other, so don't mind that... >_>