Quick update this time - only difference is the new front door. I spent way more time than I should have trying to get the metal handle material to look decent. I'm still not happy with it, but fixing it would involve making a new high-res handle and baking normals, and I don't want to waste more time on such a small detail when there's so many large assets to still model.
The decorative door inlays are normal mapped to save polys - First, as with the door frame, a high-poly model was made, and then those normals were baked and brought into Photoshop to be applied to the final door normal map.
Next update might not be for several days - phase 1 of character modeling is wrapping up in 3d.