Hi, the basic process is to run a grayscale height map's alpha channel (although sometimes it's fussy and only works with R, G, or B) into a Bump Offset node, and then run the Bump Offset node into the diffuse and normal plugs in the material editor. Then edit the Bump Offset's top parameter until it looks right.
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hey i would like an explanation i would love to know how to implement this in unreal thanks i am a game artist from newcastle england
ReplyDeleteHi, the basic process is to run a grayscale height map's alpha channel (although sometimes it's fussy and only works with R, G, or B) into a Bump Offset node, and then run the Bump Offset node into the diffuse and normal plugs in the material editor. Then edit the Bump Offset's top parameter until it looks right.
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