Thursday, October 8, 2009

Parallax Mapping! (Making 2d surfaces in Unreal look 3d)

I have discovered a new friend. This is my "parallax" material in Unreal applied to a flat surface:



If any of my fellow game arts would like an explanation, just ask!

2 comments:

  1. hey i would like an explanation i would love to know how to implement this in unreal thanks i am a game artist from newcastle england

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  2. Hi, the basic process is to run a grayscale height map's alpha channel (although sometimes it's fussy and only works with R, G, or B) into a Bump Offset node, and then run the Bump Offset node into the diffuse and normal plugs in the material editor. Then edit the Bump Offset's top parameter until it looks right.

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