tag:blogger.com,1999:blog-8204823800221884742.post5972238600956487378..comments2012-11-01T12:56:22.642-07:00Comments on Michael Hosticka: Textures, textures, textures!Michael Hostickahttp://www.blogger.com/profile/07769005296951123771noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8204823800221884742.post-83644153029789206502009-11-05T18:09:41.000-08:002009-11-05T18:09:41.000-08:00One temporary amendment to this would be ambient o...One temporary amendment to this would be ambient occlusion, which does in fact make things look substantially better when baked onto a diffuse map than without. However, games are starting to implement better and better AO (see Unreal Engine 3.5, Cryengine 2, etc) so it's only a matter of a few years before this technique becomes unnecessary. (Besides, as of now it's somewhat strange for AO to be baked onto objects themselves, but to be absent on the seams between two different objects.)Michael Hostickahttps://www.blogger.com/profile/07769005296951123771noreply@blogger.com